![]() ![]() 1v1 feels a bit more of a mobile game style than bigger team games though so possibly not a perfect comparison. I tend to go breakthrough in 1v1 if I see the mg drop in early which works fairly well. Haven’t played much team stuff myself so take my advice with a pinch of salt, I have watched a fair bit on stream with organised teams though and that’s the general idea they tend to go with. The other problem you’ll probably be having is it’s just you and one other friend playing with a couple of random teammates, you’ll likely be playing against a full team on mic’s some of the time. Kettenkrad with the cable upgrade or other resource options are pretty key if you’re likely to be struggling on that front too. Luftwaffe could work too I guess, fallschrimjager and pio drops can be a decent disruption tactic and both units are more than a match for mainline allied units. Other than that maybe try to double team one player to push them back then try to entrench so they can’t just reform the line easily. Stummels aren’t bad if not, but AT guns will take them out quick so you have to be careful with them. Neebelwerfers will wreck anything stationary if you can hold out long enough to get them. Mortars are probably safer but obviously they’ll need mg’s protecting them from rushing riflemen. Snipers are a decent counter if you can stop them dying, definitely got over nerfed in the last patch though. So, I’m really struggling with team games at the moment to a point where it’s just not fun anymore. The US mg has quite a narrow firing arc and requires some micro to hit everyone unless your infantry is fairly close together. Use a lot of smoke from jägers or mortars, or point blank stug shots if you go with the other building, lots of bundle nades for garrisons, spread everyone out to attack from as many angles as possible. That battle group also has the stosstruppen call in who are immune to suppression at vet 1 if you use their ability, which is very useful against mg’s. They’re decent in the first minute or two but get less useful as your infantry vets up I find. Maybe go breakthrough and get the grens mp40s asap to deal with the engineers. ![]() ![]() Get your first look at pre-alpha gameplay from Company of Heroes 3, the latest entry in the popular World War II-set real-time strategy series from developer Relic Entertainment. At least it usually means less double bar rifles though I guess. Company of Heroes 3 - Official Gameplay Trailer. No less than 4 factions and the 12 Battlegroups will also be accessible, without forgetting the bonus Zeo mission, which is a kind of optional tutorial mission, which allows you to warm up before the official release on February 23rd.Yeah that call in really needs to be 1cp or start on a cool down in the next patch. Those who are selected will have the opportunity to discover 8 different multiplayer maps, in Italy and North Africa, for matches in 1v1, 2v2v, 3v3 and even 4v4, knowing that there will also be Skirmish against the Artificial Intelligence, in Annihilation mode and in custom matches. This multiplayer beta is taking place now, until next Monday, January 16, at 7 p.m. The opportunity for the chosen ones to play the game several weeks in advance and to have the feeling of having been part of the development team in some way. Suddenly, the developers launched an appeal to the players to invite them to participate massively in the Multiplayer Tech Test implemented on Steam, to help the studio test servers and multiplayer infrastructure at scale. There is still a good big month before the arrival of Company of Heroes, and on the side of Relic Entertainment, we are getting ready for the game to be fine-tuned as it should be. ![]()
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